Half Moon
Home
COLUMNS
Confessional
Guiding Light
Chat Room
DIRECTORIES
Camp
Education
Special Occasions
ARTICLES
Behavior/Self-Esteem
Drugs/Alcohol
Education
Family Matters
Health/Fitness
Modern Culture
Sex
Social Life
CALENDAR
Manhattan
Nassau County
Suffolk County
Westchester
PARENTGUIDE
PARENTGUIDE
Modern Culture
Cyber-Ethics and Internet Downloads:
An age-by age guide to teaching children what they need to know.

by Melanie G. Snyder


PARENTGUIDE News October 2005

Twelve-year-old Brianna Lahara had no idea she was breaking the law when she downloaded her favorite songs from the Internet. Neither did her mother— until her daughter was sued by the Recording Industry Association of America (RIAA) for copyright infringement.

Despite extensive media coverage of Internet laws, kids continue to engage in illegal downloading at alarming rates. The majority of 8-18 year olds surveyed last year by Harris Interactive were aware that movies, music, software and games available on the Internet were copyrighted, yet more than half admitted to downloading anyway. Their rationale? One-third said it’s okay because “lots of people do it.” More recently, 94 percent of youth responding to an online cyber-ethics poll didn’t think there would be any negative consequences to illegally copying copyrighted materials.

The potential cost of such misguided thinking is escalating for both parents and children. The consequences of illegal downloads are very real: from the risk of legal action to the prevalence of computer viruses, spyware, identity theft and other threats from the peer-to-peer file-sharing software typically used for downloading. Proposed new federal legislation calls for even steeper fines and possible jail sentences. Now more than ever, kids need to adopt appropriate cyber-ethics about Internet downloads. Here’s how to get the message across to kids of every age.

Starting the Conversation— Elementary School
“Parents can start by talking with young children about the things they create— from finger paintings and clay sculptures to songs, stories and drawings,” suggests Bob Kruger, who leads anti-piracy programs for the Business Software Alliance (BSA). “Acknowledge your child’s hard work and ask how s/he would feel if others copied or took their creations without permission.” Explain that things found on the Internet were created by other people and that copyright laws protect the creators from having others copy their work without permission.

By third grade, most students are taught copyright basics, such as it is illegal to plagiarize text from books or Web sites for school research papers. Explain that the same rules apply to all copyrighted works. Be sure your child recognizes the copyright symbol: ©. Consider having your child agree to abide by a computer ethics contract or code of ethics.

Laurence Steinberg, Ph.D., professor of psychology at Temple University and author of Ten Basic Principles of Good Parenting, observes, “Generally speaking, kids are pretty black and white in their thinking until they are 11 or 12.” He suggests simply telling younger children that downloading copyrighted materials from the Internet is against the law and it’s wrong to break the law.

Messages for Middle Schoolers
For middle-schoolers enticed by the prospect of getting the latest goodies for free by downloading or copying from a friend, cyber-ethics discussions can be more challenging. Kids may rationalize downloading with arguments about the cost of buying things they can download for free, saying it doesn’t really hurt anyone and “everyone does it.”

Kruger suggests countering such arguments by helping kids understand what goes into creating the movies, music, software and games they enjoy at home— from the work of actors, musicians, graphic designers and programmers to the people who work for the manufacturing companies that produce and package the goods, the truck drivers who deliver them to stores and the store staff who sells them.

“Most children understand that in the work world, people get paid for their hard work and creative ideas,” observes Dr. Diane DeMott Painter, a technology educator in Centreville, Virginia. “Explain that the money we pay in a store for a video game or music CD or software package goes to all of the people who helped to create and distribute it— and when someone copies these things without paying for them, all of those people who helped to create them don’t get the money they have earned.”

Steinberg adds, “Point out that there are real people who are being hurt. Kids are less likely to steal when they can see a real person as the victim.”

Many schools have “Acceptable Use of Technology” policies governing student use of school computers, including guidelines for appropriate uses of materials found on the Internet. Often, parents and students are required to sign a copy of the policies annually. Review school policies with your child and discuss downloading dos and don’ts. Consider adopting an Internet use contract with your tween.

Talking with Teens
Teens need to understand the risks associated with P2P software. Downloads through P2P networks often infect computers with viruses, spyware and adware, possibly making a computer unusable and in need of expensive clean-up work. P2P software, if improperly configured, makes your entire hard drive accessible to anyone using the same software. Identity thieves may search your hard drive for personal and financial information. Porn distributors can use your computer to store and distribute porn.

Teens should also understand the legal consequences of downloading copyrighted materials and realize that piracy can backfire on them, too. When software developers and video game creators lose money due to piracy, they may scale back on creating anything new, thereby reducing the availability of software and games. Kruger observes, “This is a bleak prospect for most 21st century kids.”

Adele Faber, author of How to Talk so Teens Will Listen and Listen so Teens Will Talk (HarperCollins), recommends engaging teens in thinking through downloading scenarios and their impacts.

“Rather than lecturing about what is wrong with downloading, start by asking your teen, ‘What do you see as the good things about downloading?’” Faber suggests. “Allow your teen to enumerate the advantages. Then ask, ‘What’s bad about downloading?’ By helping our teenagers to explore the pros and cons, we encourage them to develop and strengthen their own ethical standards.”

After clarifying the problems with illegal downloads, seek legal alternatives with your teen, like establishing a movies/music/software/games allowance, subscribing to legal download Web sites or finding online sites where they can play without downloading.

Whatever approach you choose, adopting good cyber-ethics will help you and your child to stay on the right side of copyright laws.

Melanie G. Snyder has written for over a dozen parenting magazines, children’s magazines such as Cricket, Calliope and Guideposts for Kids, education publishers Harcourt, SIRS and EducationNews and others. See her Web site at www.melaniegsnyder.com.


Advertisements

Advertising Info | Contact Us | Terms/Conditions/Disclaimer
© Copyright 2006 PG MEDIA NETWORK CORPORATION