Cyber-Ethics
and Internet Downloads:
An age-by age guide to teaching children what they need
to know.
by Melanie G. Snyder
PARENTGUIDE News October 2005
Twelve-year-old Brianna Lahara had no
idea she was breaking the law when she downloaded her
favorite songs from the Internet. Neither did her mother—
until her daughter was sued by the Recording Industry
Association of America (RIAA) for copyright infringement.
Despite extensive media coverage of Internet laws, kids
continue to engage in illegal downloading at alarming
rates. The majority of 8-18 year olds surveyed last year
by Harris Interactive were aware that movies, music, software
and games available on the Internet were copyrighted,
yet more than half admitted to downloading anyway. Their
rationale? One-third said it’s okay because “lots
of people do it.” More recently, 94 percent of youth
responding to an online cyber-ethics poll didn’t
think there would be any negative consequences to illegally
copying copyrighted materials.
The potential cost of such misguided thinking is escalating
for both parents and children. The consequences of illegal
downloads are very real: from the risk of legal action
to the prevalence of computer viruses, spyware, identity
theft and other threats from the peer-to-peer file-sharing
software typically used for downloading. Proposed new
federal legislation calls for even steeper fines and possible
jail sentences. Now more than ever, kids need to adopt
appropriate cyber-ethics about Internet downloads. Here’s
how to get the message across to kids of every age.
“Parents can start by talking with young children
about the things they create— from finger paintings
and clay sculptures to songs, stories and drawings,”
suggests Bob Kruger, who leads anti-piracy programs for
the Business Software Alliance (BSA). “Acknowledge
your child’s hard work and ask how s/he would feel
if others copied or took their creations without permission.”
Explain that things found on the Internet were created
by other people and that copyright laws protect the creators
from having others copy their work without permission.
By third grade, most students are taught copyright basics,
such as it is illegal to plagiarize text from books or
Web sites for school research papers. Explain that the
same rules apply to all copyrighted works. Be sure your
child recognizes the copyright symbol: ©. Consider
having your child agree to abide by a computer ethics
contract or code of ethics.
Laurence Steinberg, Ph.D., professor of psychology at
Temple University and author of Ten Basic Principles of
Good Parenting, observes, “Generally speaking, kids
are pretty black and white in their thinking until they
are 11 or 12.” He suggests simply telling younger
children that downloading copyrighted materials from the
Internet is against the law and it’s wrong to break
the law.
For middle-schoolers enticed by the prospect of getting
the latest goodies for free by downloading or copying
from a friend, cyber-ethics discussions can be more challenging.
Kids may rationalize downloading with arguments about
the cost of buying things they can download for free,
saying it doesn’t really hurt anyone and “everyone
does it.”
Kruger suggests countering such arguments by helping kids
understand what goes into creating the movies, music,
software and games they enjoy at home— from the
work of actors, musicians, graphic designers and programmers
to the people who work for the manufacturing companies
that produce and package the goods, the truck drivers
who deliver them to stores and the store staff who sells
them.
“Most children understand that in the work world,
people get paid for their hard work and creative ideas,”
observes Dr. Diane DeMott Painter, a technology educator
in Centreville, Virginia. “Explain that the money
we pay in a store for a video game or music CD or software
package goes to all of the people who helped to create
and distribute it— and when someone copies these
things without paying for them, all of those people who
helped to create them don’t get the money they have
earned.”
Steinberg adds, “Point out that there are real people
who are being hurt. Kids are less likely to steal when
they can see a real person as the victim.”
Many schools have “Acceptable Use of Technology”
policies governing student use of school computers, including
guidelines for appropriate uses of materials found on
the Internet. Often, parents and students are required
to sign a copy of the policies annually. Review school
policies with your child and discuss downloading dos and
don’ts. Consider adopting an Internet use contract
with your tween.
Teens need to understand the risks associated with P2P
software. Downloads through P2P networks often infect
computers with viruses, spyware and adware, possibly making
a computer unusable and in need of expensive clean-up
work. P2P software, if improperly configured, makes your
entire hard drive accessible to anyone using the same
software. Identity thieves may search your hard drive
for personal and financial information. Porn distributors
can use your computer to store and distribute porn.
Teens should also understand the legal consequences of
downloading copyrighted materials and realize that piracy
can backfire on them, too. When software developers and
video game creators lose money due to piracy, they may
scale back on creating anything new, thereby reducing
the availability of software and games. Kruger observes,
“This is a bleak prospect for most 21st century
kids.”
Adele Faber, author of How to Talk so Teens Will Listen
and Listen so Teens Will Talk (HarperCollins), recommends
engaging teens in thinking through downloading scenarios
and their impacts.
“Rather than lecturing about what is wrong with
downloading, start by asking your teen, ‘What do
you see as the good things about downloading?’”
Faber suggests. “Allow your teen to enumerate the
advantages. Then ask, ‘What’s bad about downloading?’
By helping our teenagers to explore the pros and cons,
we encourage them to develop and strengthen their own
ethical standards.”
After clarifying the problems with illegal downloads,
seek legal alternatives with your teen, like establishing
a movies/music/software/games allowance, subscribing to
legal download Web sites or finding online sites where
they can play without downloading.
Whatever approach you choose, adopting good cyber-ethics
will help you and your child to stay on the right side
of copyright laws.
Melanie G. Snyder has written for
over a dozen parenting magazines, children’s magazines
such as Cricket, Calliope and Guideposts for Kids, education
publishers Harcourt, SIRS and EducationNews and others.
See her Web site at www.melaniegsnyder.com.
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